Reducing violence and aggression in A&E by design

The Design Council blog has an interesting article on a project to redesign A&E departments to help reduce violence towards staff and other patients.

 

 

According to the National Audit Office, violence and aggression towards frontline hospital staff is estimated to cost the NHS at least £69 million a year in staff absence, loss of productivity and additional security.We know designers have what it takes to reduce the impact of violence and aggression in A&E. We are currently judging submissions from multi-disciplinary ‘design and make’ teams to determine which teams will be awarded funds to help improve the experience of A&E departments and make them safer for staff, patients and visitors.

Read more about the project at Reducing violence and aggression in A&E by design | Our Work | Design Council.

Will computer games help children with cystic fibrosis?

Doctors in the US have noticed children [suffering from cystic fibrosis] rarely perform their breathing exercises, preferring to do other things, such as playing computer games – so they combined the two.

Instead of using a hand-held controller or motion sensor, these games rely on a spirometer, which measures how much and how fast air is exhaled.

Breathing is used to drive a car in one racing game and to blow slime off animals in another.

Professor Peter Bingham, from the University of Vermont and Fletcher Allen Health Care, tried the games out on 13 children with cystic fibrosis (CF), aged between eight and 18.

Breathing controls the on-screen action

He said: “The key finding was that children actually use them.

“Spirometer games can be a good way to involve children in respiratory therapy.”

Read the rest at BBC News – Will computer games help children with cystic fibrosis?.

The Combination Rule

The Combination Rule

“Designing is basically the practice of combining stuff; ideally in ways that haven’t been seen before. So the more stuff you know (about everything), the greater the chance you’ll find a relevant and distinctive, and therefore effective (and original) combination. Everything is interesting”.

They should make that into a t-shirt.

This semester’s set text, Change By Design, examines the concept of design thinking and how it’s applied to a range of different problems. A lot of people misunderstand the term and assume it means “not making”, but that’s about as far from the truth as you can imagine.

This attempt at a definition is quite a good one, and the full blog post is well worth reading:

Design thinking is a human-centred approach that puts customer insight and feedback at the heart of everything, and defines the problem through observation (what people really do and want as opposed to what you are told that they do and want), cross-functional insight, immersion, empathy, relentless questioning (of the brief, of the assumptions, of the filters the business typically uses), and involves design thinkers at the earliest possible stage in order to bring an understanding of culture and context (before you even get to the ideas) to help define the right problem in a way that invites creative solutions.

via Design Thinking, Agile Enterprise – Only Dead Fish.

You can probably see how the approach taken in Design Studies matches this quite well – the assignments in semester 2 are about developing empathy, challenging assumptions, immersion is a situation… Basically being able to tackle a design project before the brief has even been produced.

The image at the head of this post is by Ace.

Design and Business: The Bottom Line

 

 

Helen Walters of Business Week gave a talk recently in Toronto at a design thinking conference. It’s an interesting reflection on design and business, well worth reading in full. It’s also interesting that when Business Week do their surveys of who teaches design thinking, they miss Dundee out! Oh well, so long as we know we do it, that’s all that matters…

in the immortal words of Carrie Bradshaw, I got to thinking. And as I thought, I began to focus on a worry that’s been nagging at me for some time, pretty much since I first started reporting on the design world back in the 1990s. Because, the thing is, in the years between then and now, there has been an explosion of interest in the field at large. It has seemed that finally, perhaps, designers had the world at their feet, that now, at last, the world had discovered and understood the potential of the discipline, that we stand on the brink of being surrounded at all times by glorious design of all types and forms, from sexy product to swooping app to perfectly crafted business. The keys to the kingdom were being jangled seductively in front of designers’ faces.

And yet, we know in reality that they were never actually handed over.

Read the rest at Design and Business: The Bottom Line « Helen Walters.

Design versus innovation? A pointless debate

A friend and fellow design teacher from Texas asked me recently how I decide what to post on my personal blog, and what I post on this blog aimed at design students. My answer was going to be “I post the controversial stuff or my personal thoughts on my personal blog, and non-controversial, link-based stuff here”. I’m going to experiment. What follows is intended to provoke a response and debate. The views are personal and don’t necessarily represent those of my colleagues or my students (and in many cases won’t). And who knows, in a few months (or even minutes) I may have changed my own mind…

Are design and innovation different things? You’ll know (if you’re one of my students) that I see the two as one and the same, and maybe I think that design that isn’t innovative (by which I do not mean stylistically innovative) is probably struggling to be design at all. If it doesn’t make a difference, I’m not sure I’m that interested anymore, which is why a lot of the design that gets plastered in design magazines and colour supplements bores me. “Ooh look, someone’s designed a new chair. Wow.” Give me “Wow, someone’s designed a new way to get kids interested in science. Ooh” any day. Or designed a new way to improve health care. Or designed a new textile that protects people from infections in hospitals. Or designed a new way to help Alzheimer’s patients maintain dignity, or their families keep track should they wander off. Wow. Wow. Wow.

Yet for many, design is about style. It’s about the interesting application of type, the shapes that can be formed with precious metals, the feel of a cloth, or the pattern.
Actually, I’m happy about that. To a point. I like a nice bit of typography myself and this morning spent an entire bus journey examining the type on four ads that seemed to suggest to me that letter spacing is out of fashion. My problem is with those who think design is just about those things. The graphic designers who designed the ads I saw on the bus this morning seemed more concerned with style than content – the were pretty much unintelligible, but they were, admittedly, pretty.

This “design versus innovation” is an old debate and I stumbled on an article by Bruce Nussbaum from 2005. To place it in context, Hilary Cottam had just received the award of Designer of the Year which caused an outcry because, shock horror, she doesn’t actually design “things”, instead she got the award for tackling problems in health care and prisons.

That the controversy and debate happened in Britain is particularly disappointing, as arguably the concept of “design thinking” was born in the UK. But it’s still seen as a little bit beneath the traditionalists. For me, the issue has its roots in the juxtaposition of art and design. The two are not the same thing, but in order to enter design school you still need to go through “art training”. Some argue, quite persuasively, that this is essential in order to develop certain techniques. The problem is, as evidenced in this debate, that it also develops a certain way of thinking. And the way of thinking that is essential for good art is not necessarily the way of thinking that is essential for good design.

Colin Burns, former IDEO head in the UK and a Professor of Design Innovation at the University of Dundee put it like this:

“You don’t have to go to art school to do that. There is still a hegemony of what I call muser-led design in this country – the idea that whatever happens to inspire the designer is the solution. It’s insulting to call people like Hilary Cottam an impresario when she is so obviously creative in all those aspects of design. I’m fed up with the whole “I went to art school so I’m a designer” view.”

(“Muser-led design”. I like that!)

Or, to put it another way, as I asked Lauren Currie the other day, why do we still see the ability to draw a naked woman as the primary qualification to be a designer?

This false link between art and design extends in to the media as well. It’s interesting that design articles in The Guardian and The Times always seem to be in the arts and entertainment sections. An upcoming “reality” Apprentice-like programme on the BBC called Design School features Phillippe Starck in the Sir Alan Sugar/Donald Trump role, much to the dismay of many who think this risks further pigeon-holing design (though we could be pleasantly surprised). Via Twitter I exchanged a few interesting comments with Kate Andrews about the need for design to be seen as a business or social science, not an art. The moment you see it as art you risk forgetting the point, or the people. (Note there’s a difference between seeing design as an art, something to be done well, and as Art, a form of self-expression. It’s the latter I’m really bothered about)..

The “art school” approach to design is damaging design, Nussbaum appears to say:

(L)ots of designers feel they should not be sullied with the tarbrush of “innovation.” Innovation is a term too aligned with big business and corporations. But as a design advocate who fought for years to get designers to get over themselves and their obsession with framing their profession in terms of art, I can’t help but feel haplass in this debate. Just when victory is near, when design is finally being accepted for what it can do, people are denying its power, whining about the nomenclature and clutching defeat from the jaws of victory.

The debate isn’t over, but the design thinkers are winning, if “winning” is indeed the term. As Qin Han reminded me yesterday, it’s not about one way of thinking versus another, both can exist. Like I said above, there’s a place for “old” design. Take a look at this, featured on Reporting Scotland in March 2008. It’s a radio tag designed to keep track of Alzheimer’s and autism sufferers.

radioTag.jpg

Spot anything that might be a problem?

Here’s the tracking equipment you presumably would have at home:

tracker.jpg

And this is what you’d use to go and find your lost relative:

detector.jpg

Now it’s easy to laugh. If these were prototypes, you could imagine they’d eventually be “prettified”. Except they’re not. These are the actual bits and pieces. Frightening…

But hang on.

Here we have an example of the old design way of thinking. The technology is developed by engineers, scientists, whoever. And then we, the designers, say, “Give it to us. We’ll make it look nice!” Or maybe the engineers say, “let’s give it to a designer to make it look nice”.
Either way, that’s underestimating the power of design. And drawing a very crude dividing line between “innovation” (coming up with the system and producing it), “engineering” (building it) and “design” (making it look nice).

The “new design” way of thinking that Nussbaum was writing about in 2005 (that’s a long time ago) would say that “design” is all those things, including designing the support service that helps those caring for people with Alzheimer’s or autism, the training, the equipment and so on. It’s all designed. Seeing design as the bit that’s tagged on at the end, as critics of Cottam’s award did in 2005 (see Vicky Richardson’s and Mark Dempsey’s comments in this 2005 Observer article) is wrong. It’s bad enough when other people do it, but when designers themselves do it?

Take another look at those pictures above. Imagine how a jewellery designer could be involved, or a textile designer. Not in making the bracelet device pretty, but in helping people understand how objects like this need to contribute to someone’s identity.
Why do Alzheimer’s patients remove things like this device, but keep a brooch around their neck? It’s not because one is ugly and the other is pretty. A jewellery designer who has been taught about identity and value, as well as how to actually make jewellery will be able to contribute from day 1. (As indeed would a textile or graphic or web or interior designer). A jewellery designer who only knows how to make the pretty, well they’ll be asked to take that pile of crap and gild it. Seems to me like a waste of a degree.

So going back to Qin’s quite correct comment, that there’s room for both “old” design and “new” design (using Nussbaum’s terms) I wonder if really the debate shouldn’t be about one or the other, or both coexisting, but about how the two are integrated. I think we do this quite well at Dundee, and I think it happens elsewhere. Looking at our Master of Design programme, it’s clear that we’re producing graduates who are oblivious to this whole debate in the way that we’re all oblivious to the question “hydrogen or oxygen? which makes the better drink?”, because the question’s just bloody stupid. You need both to make water. (and you can’t drink hydrogen). Or “eggs, milk or onions for dinner?” Why can’t you just make an omelette? (Suggestions for better analogies welcome…)

My point being, that if the design industry continues to have this debate it’s not going to be around for long, in its current form at least, because as the service design industry demonstrates, there are young people out there who think such navel gazing is pointless and don’t even bother getting involved. They just get on. And degree and graduate programmes need to produce graduates who aren’t going to be happy decorating other people’s turds. (Again, help with the analogies welcome)

Design without innovation isn’t design. It’s decoration. And innovation on its own is pointless without application.
Together, innovation and application, you get “design”.

But that is all my opinion. What’s your take? Is service design really design? Is the world really a better place if someone comes up with a cool new shape for a kettle?

Comments, arguments etc welcome!

Think statistics are boring? Think again…

You can prove pretty much anything with statistics, but one of the problems with all those numbers, percentages, quartiles and so on is that they don’t look very interesting.

Take a look at this short talk by Hans Rosling where he uses interactive graphics to debunk some myths about the developing world.

You can get hold of this video, and many others, in iTunes (search for TED talks in the podcasts section) or download/view them on the web.

Connections

I watched this series (or bits of it) as a kid. Some of the things it talked about fascinated me and, looking at it now, it’s clear it had quite an effect on me…

It looks a little dated now but the central ideas are still valid today, and it’s probably the best programme on design the BBC have ever done – although I’m not sure if the word ‘design’ ever really featured.

Someone has uploaded the series to YouTube in 10-minute chunks. Take a look:

(As a side note, it’s sobering to think that in the 1970s and 80s families would settle down to watch things like this in primetime. I distinctly remember having conversations about this the next day in primary school.

Today “I’m A Celebrity Get Me Out Of Here” is about as deep as it gets.

A design manifesto from the World Economic Forum

Bruce Nussbaum of Business Week (one of the few non-design publications to take design seriously, and arguably one of the few publications full stop to take it seriously) was at the World Economic Forum in Dubai, where design was discussed. The result? A new design manifesto:

Throughout history, design has been an agent of change. It helps us to understand the changes in the world around us, and to turn them to our advantage by translating them into things that can make our lives better. Now, at a time of crisis and unprecedented change in every area of our lives – economic, political, environmental, societal and in science and technology – design is more valuable than ever.

The crisis comes at a time when design has evolved. Once a tool of consumption chiefly involved in the production of objects and images, design is now also engaged with developing and building systems and
strategies, and in changing behaviour often in collaboration with different disciplines.

Design is being used to:

  • Gain insight about people’s needs and desires
  • Build strategic foresight to discover new opportunities
  • Generate creative possibilities
  • Invent, prototype and test novel solutions of value
  • Deliver solutions into the world as innovations adopted at scale

In the current climate, the biggest challenges for design and also its greatest opportunities are:

  • Well-being – Design can make an important contribution to the redefinition and delivery of social services by addressing acute problems such as ageing, youth crime, housing and health. Many designers are striving to enable people all over the world to lead their lives with dignity, especially the deprived majority of the global population – ‘the other 90%’ who have the greatest need of design innovation.
  • Sustainability – Designers can play a critical role in ensuring that products, systems and services are developed, produced, shipped, sold and will eventually be disposed of in an ethically and environmentally responsible manner. Thereby meeting – and surpassing – consumers’ expectations.
  • Learning – Design can help to rebuild the education system to ensure that it is fit for purpose in the 21st Century. Another challenge is to redefine or reorient the design education system at a time of unprecedented demand when thousands of new design schools are being built worldwide and design is increasingly being integrated into other curricula. Designers are also deploying their skill at communication and visualization to explain and interpret the overwhelming volume of extraordinary complex information.
  • Innovation – Designers are continuing to develop and deliver innovative new products at a turbulent time when consumer attitudes are changing dramatically thereby creating new and exciting entrepreneurial opportunities in the current crisis. They are increasingly using their expertise to innovate in new areas such as the creation of new business models and adoption of a strategic and systemic role in both the public and the private sector.

So what do you think? What would you add? Take away? Alter?

You can read my views over on my personal blog.